A jelly platformer · 1 to 4, on one screen or online

Blorp!

A lime jelly has escaped the dessert factory. It has no bones, so it rolls, soaks up dishwater, dries out on the hob and squeezes through fork tines to get home.

Players
1 to 4
Levels
Seven, plus the Arcade
Platforms
Windows · Linux
Engine
Godot 4.6
Status
In testing

Levels and models are built by code, the sound is synthesised, the music was generated on our machine, and the code was written with AI assistance. The full list.

Blorp is with a few testers now. Testing it for us? Download it here with the password you were given.

The jelly

It moves the way jelly moves.

Blorp isn't a ball with a face. Its body is a cage of points that wants to keep its shape and can't quite manage it. It squashes when it lands, bulges when it's full of water and sags over edges.

You roll by spinning your own jelly. Hold jump and Blorp squishes down before it springs. Everything else in the kitchen wobbles too: the floor, the cubes, the walls you'll be climbing.

Between levels there's the Arcade, a room with nothing to win: a tower, a waterfall slide into a pool, a pit of jelly cubes and bounce pads.

Under Extras there's Blorp School, free: three short physics lessons you pass by doing them, alone or together.

A small green jelly blob on a mint platform, with steps of yellow and pink jelly leading up to a tower; a cherry floats nearby over a pink checkered floor.
Level 1 · Unmolded

Moves

Each level teaches one more.

  • Blorp floating in a bright blue sink of water, swollen and see-through, with an orange gummy bear beside it.

    Soak

    Sit in the sink. You come out heavy enough for the big buttons.

  • Looking up at Blorp clinging to the underside of a red jam ceiling over a purple sky.

    Stick

    Hold on to jam. Walls, ceilings, anything sticky.

  • Blorp on a yellow jelly floor in front of a pink wall, with a round yellow pressure plate to one side.

    Split

    Stand on a plate and split in two. One half holds it, the other goes through.

  • Blorp flattened on a mint platform beside a steam vent, with a layer cake and an orange tower behind.

    Glide

    Go flat as a pancake in the air and ride the steam.

Up to four

Some doors need two blobs.

Share one screen with up to four players, or play online with one computer each. There are levels made for pairs: one of you soaks up and sits still, the other bounces off and opens the door.

The solo levels work for two as well, and most of them can be raced. Records for two are kept apart from yours.

For now, online play needs both computers on the same network, or on Tailscale.

Two jelly blobs, a big green one and a small blue one labelled Glorp, at the foot of a tall pink jelly wall.
For two · Bounce House

How Blorp was made

What was generated, and what wasn't.

Every game we make gets a list like this. Why we do it.

Who or what made each part of Blorp
PartMade byHow
Idea and directionPerson + modelA person set the idea, plays it and decides what ships. An AI assistant drafted the levels and mechanics.
Jelly physicsPerson + modelOur own soft-body solver, written in GDScript with an AI coding assistant.
Levels and modelsPerson + modelBuilt by code in Blender. No image or 3D generator made them.
Sound effectsPerson + modelSynthesised by code. No sound model.
MusicModelGenerated on our own workstation with ACE-Step.
Title logoModelGenerated on our own workstation with an open-weight image model.
CodePerson + modelWritten with an AI coding assistant, directed and reviewed by a person, in Godot 4.6.