Independent game studio
Small studio.
Stories you play.
We make small games built around a story, or around a way of playing. Thornwall is a village that hasn't slept in weeks. Blorp! is a jelly with no bones.
- ThornwallVisual novel · Built, not yet released
- Blorp!Jelly platformer · In testing
- PlatformsWindows · Linux
- EngineGodot 4.6
Our first game
Something is wrong in Thornwall.
For weeks, no one in the village has slept through the night. You arrive as a stranger. Talk to the people who are left, follow the story back to a chapel at the edge of the forest, and decide what happens to what you find there.
The art, music and sound were generated on our own machine and chosen by a person. Exactly what was made how.
In testing
Blorp has no bones.
A lime jelly escapes a dessert factory by rolling, soaking up dishwater and squeezing through fork tines. Seven levels, a playground called the Arcade, and up to four players on one screen or online.
The levels and models are built by code and the sound is synthesised; the music was generated on our machine. Exactly what was made how.
How we work
Three rules we don't bend.
We're a small studio. These are the rules we hold ourselves to, so we never pretend to be bigger than we are.
-
01
Playable, not promised.
We show games that exist and run, not trailers for ideas. If it can't be played, it isn't on this site.
-
02
Built once, used again.
Every asset we make goes into a library the next game starts from. Each game begins further along than the last.
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03
A person makes the call.
Models draft. A person decides what's good enough, directs the rest, and ships it. Every game page says which is which.
How we make games
Five steps. A person owns three.
Models run on our own workstation and draft the art, music and sound. The other steps decide whether the game is any good.
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Write it down
Story, places, characters, and a written brief for every asset.
Person -
Draft
Models on our own machine turn each brief into candidates.
Model -
Choose
A person keeps what fits and sends the rest back.
Person -
Build
The game is put together in the engine, with AI help on the code.
Person + model -
Ship
Play it, fix it, play it again, and release it.
Person
What's next
Blorp is with testers. Thornwall is built.
If you're a publisher, a writer, a composer or press, we'd like to hear from you now.